Overview

Cross-reality (CR) applications transition between different points on Milgram’s reality-virtuality continuum. CR implies the concurrent or sequential usage of multiple points on the continuum. In this scenario, it is important for academic research and applications to be built upon best practices developed by the scientific community. This is the first workshop focused on cross-reality applications and user experiences. However, it is based on discussions held at International Workshop on Cross-Reality (XR) Interaction @ ACM ISS 2020.

Program

The workshop will be divided into two main sessions. In the first session, each author will have 20 minutes (including Q&A) to present the summary of their papers. The last session is a group activity where all workshop participants will have the opportunity to collaborate and develop an agenda for future cross-reality research.

Monday, June 6, 2022

14:00 - 14:10
Introduction
 
14:10 - 15:30
Paper Presentations and Q&A
  • Design Considerations for Cross-Virtuality Applications
    Christoph Anthes
  • Towards a Systematic Mapping of Evidence-based UX Guidelines for Room-scale User Interfaces in Extended Reality
    Parisa Daeijavad and Frank Maurer
  • Towards Remote Analytics in Nondestructive Testing
    Alexander Gall, Daniel Schwajda, Christoph Anthes, and Christoph Heinzl
  • A Case for Enhancing UAV Ground Control Stations with Cross Reality
    Bryson Lawton and Frank Maurer
  • Enhancing Player Experience in Asymmetric Virtual Reality Gameplay
    Michael J. McCready, Alexandra Covaci, University of Kent, and Luma Tabbaa
  • Utilizing F-Formations in Collaborative Cross-Virtuality Analytics Scenarios
    Daniel Schwajda and Christoph Anthes
  • Improving the daily autonomy of people with Autism Spectrum Disorder through Virtual and Augmented Reality
    Francesco Vona, Mattia Gianotti, Alberti Patti, Jessica Barbieri, Lukasz Moskwa, Francesco R. Di Gioia, and Franca Garzotto
  • Challenges of Single-User Cross Reality Applications
    Nanjia Wang and Frank Maurer
15:30 - 16:00
Coffee Break
 
16:00 - 17:30
Group activity: Developing a research agenda
Workshop participants will collaborate to create a research agenda for cross-reality applications and UX
17:30 - 17:45
Closing remarks

Call for Participation

We invite all researchers to join this workshop and learn from late-breaking work in applications focused on different points on the reality-virtuality continuum. We also invite submissions on technical and systems papers that describe new approaches, ideas, discussions, and applications. All papers will be collected and curated in the workshop website and participants are invited to do a short presentations.

List of Topics

  • CR UX
  • Applications of CR
  • Engineering processes for developing and evaluating CR
  • Empirical studies of the benefits and limitations of CR
  • Single-user CR
  • Collaborative CR
  • Use cases for CR
  • Software tools for developing CR applications
  • Designing CR applications

Format and submission guidelines

Prospective participants should submit a 2 to 4 page position or work-in-progress paper in the ACM Master Article Submission Template (single-column, references do not count towards page limit) describing their interest and/or previous, current, or future work related to the workshop topic.

Submissions should be sent to this email and must include a title and a list of authors, and a PDF file of the article.

These will be juried by an expert committee who will select participants based on the relevance and quality of the work on the broad domain of XR interaction. Each participant will have five minutes to present their position/work at the workshop, and at least one author of each accepted paper must attend the workshop and be registered for at least one day of the conference.

Target Audiences

Researchers and practitioners are interested in cross-reality applications that bridge between different points on Milgram’s reality-virtuality spectrum, graduate students conducting research in the area, and interested in building an international network.

Proceedings

Design Considerations for Cross-Virtuality Applications
Christoph Anthes
 Paper

Towards Remote Analytics in Nondestructive Testing
Alexander Gall, Daniel Schwajda, Christoph Anthes, and Christoph Heinzl
 Paper

A Case for Enhancing UAV Ground Control Stations with Cross Reality
Bryson Lawton and Frank Maurer
 Paper

Enhancing Player Experience in Asymmetric Virtual Reality Gameplay
Michael J. McCready, Alexandra Covaci, University of Kent, and Luma Tabbaa
 Paper

Towards a Systematic Mapping of Evidence-based UX Guidelines for Room-scale User Interfaces in Extended Reality
Parisa Daeijavad and Frank Maurer
 Paper

Utilizing F-Formations in Collaborative Cross-Virtuality Analytics Scenarios
Daniel Schwajda and Christoph Anthes
 Paper

Improving the daily autonomy of people with Autism Spectrum Disorder through Virtual and Augmented Reality
Francesco Vona, Mattia Gianotti, Alberti Patti, Jessica Barbieri, Lukasz Moskwa, Francesco R. Di Gioia, and Franca Garzotto
 Paper

Challenges of Single-User Cross Reality Applications
Nanjia Wang and Frank Maurer
 Paper

Organizers

  • Frank Maurer (University of Calgary, Canada) – primary contact
  • Craig Anslow (Victoria University of Wellington, New Zealand)
  • Joaquim Jorge (Univ. Lisboa, Portugal)
  • Mauricio Sousa (University of Toronto, Canada)

Enhancing cross-reality applications and user experiences

WORKSHOP
International Conference on Advanced Visual Interfaces (AVI)
6 June 2022